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Upgrading and securing your base

Upgrade, demolish and rotate, stability and height, doors and code locks, walls and houses, concrete mixer.

Updated on 16 October 2026 Version française
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09 Upgrade · demolish · rotate

Move up a tier without rebuilding everything

Upgrade in place

Twig400 HP
Wood2,500 HP
Metal10,000 HP
Brick∞ HP
1
Attach the materials of the next tier to the piece
Tab, “Upgrade” category
2
Tool in hand, aim at the piece, Mouse wheel : “Améliorer en métal” (upgrade to metal)
Something missing? The action tells you.
twig · Hammer wood & metal · Shovel wood foundation · Brick Trowel brick & stone (trowel)

The 10 minutes to fix mistakes (sledgehammer in hand)

0 → 10 min after placing or upgrading
SledgehammerDémolir (demolish): all materials given back
Tourner (rotate): wall flipped, slab turned a quarter…
After 10 min
the piece is final
WarningNo going back. A door with a code lock: remove it before upgrading.

10 Stability & height

The higher and the less supported, the weaker it gets

foundations on the ground: 100%100%100%90%90%90%80%50%10%refusedunsupported: −40% per cell90%planted pillar: 100%
−10%
per level
−40%
per unsupported cell
0%
placement refused
6
unsupported cells max
Hammer in hand, aim at a piece: its stability and its HP.

4 levels maximum

1234roof · gables · ceiling: yes4 levels5th level

Collapse

A support is destroyed → everything that no longer touches the ground falls, floor by floor, even brick. Items placed on it are dropped lower down.

Closing the top

Above the 4th level, only roof, gables and ceiling can be placed.

Why?No 50 m towers or bridges over nothing: a base has to stand up. And a smart raider goes for the supports!
TipA pillar planted in the ground acts as a support: the floor on top of it starts again at 90%. Ideal under a large floor.

11 Doors & code locks

One code for your group, access that sticks

The code lock (DayZ 1.30)

1
Code lock + 9V batteryfound on the map (industrial, farms)
2
Door closed, code lock in hand“Poser le codelock” (attach the code lock)
3
Type your codeyou become the owner
4
Your friend types the code onceafter that F is enough, no need to type it again
5
“Changer le code”change the code (owner): all access is wiped
green = unlockedred = locked· even from the inside, you need the code
Doorstwig 200wood 2,000metal 10,000armored 20,000
5
locks per base
≈ 21 d
of battery life
WarningBattery dead or removed = code wiped: the door opens for everyone.
TipShutters: they open and close from the inside only. Server with SPCombiLock: its lock works too.

12 Walls & houses

Close off your land… or move into an existing house

Palisade & gate

palisades: twig · wood · metal · stone (barbed wire)
gates: twig · wood · metal · armored
  • 4 m segments, 6 m high: impossible to get over, even from a truck
  • The next one snaps onto the end: Mouse wheel = ±15° per step
  • Stone: indestructible · barbed wire on metal and stone · a truck fits through the gate

Barricade a house on the map

the door fits itself in place
so do the shutters
door and shutters built
  • Wheel → “House door” or “House window”, N on: aim at the opening → fits itself in place
  • Otherwise: ←→↑↓ size · PgUpPgDn height
  • Same tiers and code lock as the mod doors · forbidden: military bases, prison, police, hospital…

13 The concrete mixer

Bricks and slabs: the toughest tier has to be earned

Cement (kg)
Cement bag, 40 kgrare, industrial areas
Stone
Stonespickaxe on a rock
Water (L)
Waterany container
Running power generatorwithin 5 m · F “Brancher” (plug in)
 3 min per batch
32 bricksCement (kg)10Stone16Water (L)5
2 concrete slabsCement (kg)10Stone20Water (L)6

Building it

Empty barrel1Pipe2Sheet Metal6Metal Wire2Nails20

Wheel, hammer, inside your territory. The barrel must be empty.

Aiming at it

Open to everyone

  • Anyone can use it
  • Power cut: the batch waits
  • Taking it down: sledgehammer (member)
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